anchor spring A (1/s) · 0 = free-running · ~100 = grid-locked (τ 10 ms) · huge = hard quantize
coupling K · 0 = deaf players · high = hive mind · past ~400 the map goes chaotic (mechanical rain lives out there)
phase jitter σ · blooms in the mid zone
uniform coupling lag · + leans the band early · needs K > 0